//
//  AddFoodsStopTableViewController.swift
//  beegin2
//
//  Created by zsy on 16/3/13.
//  Copyright © 2016年 kszz. All rights reserved.
//

import UIKit

class AddFoodsStopTableViewController: UITableViewController ,UITextFieldDelegate {

    let fats:[(name:String,value:CGFloat,uint:String)] = [
        ("胆碱",0,"微克"),
        ("肌醇",0,"微克"),
        ("牛磺酸",0,"毫克"),
        ("左旋肉碱",0,"毫克"),
        ("核苷酸",0,"微克"),
        ("β-胡萝卜素",0,"微克"),
        ("叶黄素",0,"微克"),
        ("L-酪氨酸",0,"微克"),
        ("L-色氨酸",0,"微克"),
        ("核黄素",0,"微克"),
        ("胆固醇",0,"微克")]
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false
        
        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem()
    }
    
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    
    @IBAction func leftNavClick(sender: AnyObject) {
        
        self.navigationController?.popViewControllerAnimated(true)
    }
    
    // MARK: - Table view data source
    
    override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 1
    }
    
    override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return fats.count
    }
    
    override func tableView(tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
        
        return 10
    }
    override func tableView(tableView: UITableView, heightForFooterInSection section: Int) -> CGFloat {
        return 1
    }
    
    
    override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
    {
        let identifierArr =  "foodsFatCell"
        let cell = tableView.dequeueReusableCellWithIdentifier(identifierArr, forIndexPath: indexPath)
        
        // Configure the cell...
        if let nameLabel = cell.viewWithTag(11) as? UILabel{
            
            nameLabel.text = fats[indexPath.row].name
        }
        
        if let unitLabel = cell.viewWithTag(13) as? UILabel{
            
            unitLabel.text = fats[indexPath.row].uint
        }
        return cell
    }
    
    
    /*
    // Override to support conditional editing of the table view.
    override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
    // Return false if you do not want the specified item to be editable.
    return true
    }
    */
    
    /*
    // Override to support editing the table view.
    override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
    if editingStyle == .Delete {
    // Delete the row from the data source
    tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
    } else if editingStyle == .Insert {
    // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
    }
    }
    */
    
    /*
    // Override to support rearranging the table view.
    override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {
    
    }
    */
    
    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
    // Return false if you do not want the item to be re-orderable.
    return true
    }
    */
    
    /*
    // MARK: - Navigation
    
    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
    // Get the new view controller using segue.destinationViewController.
    // Pass the selected object to the new view controller.
    }
    */
    
    // MARK: - Search textfield
    func textFieldShouldReturn(textField: UITextField) -> Bool {
        
        textField.resignFirstResponder()
        return true
    }

}
